Developer Kevin Posted July 16, 2019 Developer Share Posted July 16, 2019 CRASHES Fix handling of malformed utf8 feedback strings Nil-check entity when handling EVENT.SPEECH. If an entity surrenders/dies in a single attack, the hit handler will handle their death status change prematurely (eg. AOE grenade DRONE_GOON, causing him to die at the same time his drones surrender) Fix crash when negotiating with the chemist, when you dragged card is discarded by purple haze. Fix for crash involving freighter querying card cost after having been removed from the game. Crash fix for dying while using target_practice against a target with Riposte Only do Status Changed viz on the last hit of multi-hit attack, so that hit results don't access a potentially nil entity. Fixes crash occurring when Doomed is played on 4 crayotes, causing all to surrender Fix back_pedal expending killer crash, due to trying to apply Composure to the Dominance that Killer provided Fix crash with admiralty_shake_down if no admiralty candidates exist. Fallback to CreateCombatParty. Nil-check modifier after calling OnBounty -- there's lots of triggers that can occur which recursively delete the modifier. SPELLING AND GRAMMAR Lots of dialog typos fixed (thanks for finding them!) CARDS Fix inconsistent desc for tall beguile Ocular Surrogate now fires at the start of the players turn as indicated by the desc Fix visionary footwork not checking 0 discards Updated desc of brain gills to describe that it only applies this turn. Fix gunsha powder applying to literally all cards, including itself and other NPC cards. Fixed bug where drunken_master gave drunk cards that were owned by the target rather than the player Fixed upgrade text for Rummage Updated wounding barbs and first blood to loop through attack.targets rather than use attack.target UI Slow down the click to continue indicator Fix layout of quest reward widget (fewer columns) Fix hit-testing of unicode strings in the feedback box Suppress "Not in hand" msgs. Making the End-Turn button not glow at the start of the turn SPECIAL cards don't go into the trash, they are just deleted Less delay between queued floaters Added new argument artwork for calling_in_all_favours, improvise_bait_upgraded Prevent the relationship screen carousel from looping indefinitely if you click it too fast QUESTS Fix situation that could arise where you could not leave the grog-n-dog after certain quests or save/load patterns Add icons for boss quests Thief in side_thief_bounty.lua now hides while you're looking for their contact Fix merc casting, needs to re-cast if one dies. Also, should probably support nil cast members. Remove redundant cast agent relocations in shop_open.on_activate: collect_agent_locations should handle this already. Added requirements to mercenary_offer.lua similar to the story mercs, so that you don't get hirelings and then have to let them go immediately Bugfix for getting a target's boss to fire them when you have a friend Fix for Nadan trying to flee fighters that are already dead Make ai_spark_baron_billy_club apply to attack.targets, not primary target Added map tags to the locations in handler_admiralty_clear_bandit_cave.lua so they can be correctly placed on the map Mercenary_offer.lua will no longer cast people that dislike you Fix oppo_dog_event casting some weird rando if your pet dies en route MISC Show drinks in drinkers' hands Fixed the wrong tooltip showing up when hovering a card sometimes Fixed tooltip for monsters that will flee on the next turn so it doesn't show the tooltip for Panic Added tooltips to clarify that dogs will be negative in negotiation Renamed loyal vroc and yote to untrained vroc and yote for clarity Don't allow multiple instances of the game at the same time on Windows View full update Thanks for your feedback so far, everyone! It really helps us find the edge cases and get our fixes in. 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/108933-game-update-352474/ Share on other sites More sharing options...
Skas Posted July 16, 2019 Share Posted July 16, 2019 (edited) It lost my save, tho. Edit : I have a "slot_1_rollback" in the directory C:\Users\[USR]\Documents\Klei\Griftlands\saves, idk if it's supposed to be processed or not. Griftlands.rar Edited July 16, 2019 by Skas Link to comment https://forums.kleientertainment.com/forums/topic/108933-game-update-352474/#findComment-1226653 Share on other sites More sharing options...
Developer Kevin Posted July 16, 2019 Author Developer Share Posted July 16, 2019 5 minutes ago, Skas said: It lost my save, tho. Did you have a run in progress? Or were you between runs? The save slot clears after a run, and your progress (character xp, unlocks) is saved in your profile. Link to comment https://forums.kleientertainment.com/forums/topic/108933-game-update-352474/#findComment-1226657 Share on other sites More sharing options...
Skas Posted July 16, 2019 Share Posted July 16, 2019 Ah, ok ! I just ended a run (succesfully !) Thanks for the help and sorry for the dumb questions Link to comment https://forums.kleientertainment.com/forums/topic/108933-game-update-352474/#findComment-1226659 Share on other sites More sharing options...
Developer Kevin Posted July 16, 2019 Author Developer Share Posted July 16, 2019 1 minute ago, Skas said: Ah, ok ! I just ended a run (succesfully !) Thanks for the help and sorry for the dumb questions Not a problem! I'm just glad that your progress is safe 1 Link to comment https://forums.kleientertainment.com/forums/topic/108933-game-update-352474/#findComment-1226660 Share on other sites More sharing options...
deathofbarney Posted July 19, 2019 Share Posted July 19, 2019 yes drinks in drinkers hands is important, no use getting drunk with air Thanks for the hard work Link to comment https://forums.kleientertainment.com/forums/topic/108933-game-update-352474/#findComment-1228228 Share on other sites More sharing options...
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